![]()
Located in Newport Beach, California, inXile entertainment is a game development company focused on creating personality-packed games to gamers wherever they play; from the PS3 to the iPhone. inXile was formed in 2002 by industry veteran Brian Fargo, who turned one of the small developers of the fledgling game industry of the 80's into one of the top 5 publishers of the 90's. inXile entertainment has assembled a team of some of the most talented and experienced people in the software industry so that we can bring the highest quality games possible to home and portable video game systems.

Brian Fargo
CEO, inXile entertainmentBrian Fargo has been in the software publishing industry since 1983 where he founded Interplay Entertainment Corp. While at Interplay, Mr. Fargo brought Universal/MCA in as a 45% equity partner and later took Interplay public in 1998. In addition to Interplay, Mr. Fargo formed an on-line entertainment company with partner Softbank in 1996 and sat on the board of Virgin Europe after it was acquired by Interplay in 1998. Mr. Fargo has served on the board of the IDSA and has given key speeches at the industry's leading shows such as E3, Global Gaming Forum and the Computer Game Developers. Brian Fargo has been behind some of the greatest RPG franchises of all time including: The Bard's Tale, Wasteland, Neuromancer, Dragon Wars, Stonekeep, and the hits Baldur's Gate, Icewind Dale, and Planscape Torment.

Matthew Findley
President, inXile entertainmentMatthew Findley worked with Mr. Fargo at Interplay Entertainment since 1989. Mr. Findley spent most of his career in Product Development, initially as a Programmer/Game Designer then in product management as both Producer and Executive Producer and finally as Division Head. Prior to inXile entertainment, Mr. Findley spent two and a half years living and working in London, England as Interplay's General Manager of Europe. In this capacity, Mr. Findley managed all of European development, marketing and distribution. Mr. Findley earned his BS in Information and Computer Science at University of California at Irvine (1990).
inXile entertainment's targets a wide variety of gamers through three business units leveraging its licenses and intellectual property across multiple platforms:
- High-end game development: focused on making the highest quality games for the most advanced systems in the industry including the PS3, Xbox 360, and PC.
- Casual game development: focused on bringing entertaining games to more mass market audiences on platforms such as: iPhone, DS, Wii and Facebook.
- Web Games and Community development: creating an engaging online gaming destination, offering great web games and fostering a loyal community following on social networking sites like Facebook and Twitter.
inXile uses each of these business units to create strong brand awareness and to keep audiences engaged with new products all throughout the year. With the rapidly expanding games market, a wide market strategy allows inXile to create new intellectual properties and leverage their success across all available channels. Once we have awareness on any platform, from PS3 to Facebook, we can leverage the property and extend it to all other platforms.