What's New

April 2, 2010

INXILE'S SPARKWORKZ™ ANNOUNCES LINE RIDER RACING™ LAUNCH TITLE FOR iPAD™

Sparkworkz™ upgrades its exciting Line Rider™ based racing game to leverage unique features of Apple’s iPad™ mobile digital device!

Newport Beach, Calif. – April 2, 2010 –  Line Rider Racing™ combines the creative drawing and fun physics of Line Rider™ with the multiplayer competitiveness of racing.  Originally available on iPhone™ and iPod Touch™ mobile digital devices, Line Rider Racing™ debuts for launch on the iPad™ with an upgraded art style and new game features made possible by the advanced and unique features of the iPad™: higher CPU speed drives a faster display-rate for smoother game action, higher resolution and greater touch-screen real estate allow for more intuitive touch-controls that adapt to your hands, and—along with the unique form features of the iPad™—enable a new head-to-head mode that shares the iPad™ between two players, giving each their own touch-controls and view of the race!

"Line Rider has often been called the Etch a Sketch for the YouTube generation and now the experience really comes to life with the enhanced screen size of the iPad. And with Line Rider Racing we've added head to head split screen game play to make it truly unique. We are excited to have one of our biggest franchises at launch of the new iPad" said Brian Fargo, founder and CEO of inXile entertainment.

Line Rider™, the progenitor of Line Rider Racing™, for the iPhone™ and iPod Touch™ has sold over 300,000 units worldwide and has been in the top 25 games on the iTunes App Store™. Line Rider™ for Flash was released in 2006 and has over 48,000 videos posted on YouTube™ which have been viewed over 40 million times! Line Rider™ was also named Most Innovative Game of the Year in 2007 at The Game Developers Conference.

For more information on Line Rider Racing™ and other Sparkworkz™ titles please visit www.sparkworkz.com.

About Sparkworkz and inXile entertainment, inc.
Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii, Nintendo DS, PLAYSTATION3 (PS3) computer entertainment system and the Xbox 360 video game system from Microsoft. In May 2008, inXile announced their Sparkworkz division which runs a growing network of online games and user-generated content.   Their products include Line Rider™, Super Stacker 2™, Shape Shape™, and Fantastic Contraption™. For additional information about Sparkworkz and inXile please visit http://www.inxile-entertainment.com.

inXile entertainment, Sparkworkz, Line Rider, Line Racer, Super Stacker, Super Stacker 2, Shape Shape, and Fantastic Contraption are trademarks of inXile entertainment, inc. Etch a Sketch® is a registered trademark owned by The Ohio Art Company.  All other trademarks and trade names are the properties of their respective owners. All rights reserved.

 

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March 15, 2010

BETHESDA SOFTWORKS TO PUBLISH HUNTED: THE DEMON’S FORGE™

Next Gen Co-Op Dungeon Romp Being Developed by inXile Entertainment
for Xbox 360, PlayStation®3 and Games for Windows

March 15, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that it will publish Hunted: The Demon’s Forge™, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system and Games for Windows.

inXile Entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard's Tale®, Baldur's Gate®, and Fallout®. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage™ and the award-winning Return to Castle Wolfenstein® at Gray Matter.

“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”

“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks.  “We believe gamers will be really excited about what these guys have in store for them.”

In addition to Hunted, Bethesda Softworks’ roster of upcoming games includes Fallout®: New Vegas™, the next chapter in the blockbuster Fallout franchise being developed at Obsidian Entertainment, Brink™, a ground breaking shooter being developed at Splash Damage and RAGE™, the new first-person shooter being developed by id Software.

For more information on Bethesda Softworks and Hunted, visit www.bethsoft.com.
To learn more about inXile Entertainment please visit www.inxile-entertainment.com.


About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein® and RAGE™.  For more information on Bethesda Softworks’ products, visit www.bethsoft.com 

Hunted: The Demon’s Forge, Brink, ZeniMax, Bethesda Softworks, Bethesda Game Studios, The Elder Scrolls and related logos are trademarks or registered trademarks of ZeniMax Media Inc. in the U.S. and/or other countries.  Fallout and Fallout: New Vegas are trademarks or registered trademarks of Bethesda Softworks LLC. in the U.S. and/or other countries.  ID, id Software, DOOM, QUAKE, Wolfenstein, Return to Castle Wolfenstein, RAGE and related logos are trademarks or registered trademarks of id Software LLC in the U.S. and/or other countries. All other trademarks and trade names are the properties of their respective owners.  All Rights Reserved. 

About inXile Entertainment

Located in Newport Beach, California, inXile Entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile Entertainment develops for personal computers and the major console platforms including the Nintendo Wii™, Nintendo DS™, PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft.

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December 14, 2009

INXILE RE-RELEASES THE BARDS TALE™ ON STEAM™!

inXile entertainment brings the beloved Bard to a new generation of fans via online digital download on the Steam network!

Newport Beach, Calif. – December 14, 2009 – inXile entertainment is excited to re-release The Bards Tale directly to PC players via the Steam network. Originally released on Xbox, PlayStation 2, and Windows XP in 2004, the game now supports Windows Vista as well.

The Bards Tale™ is a fantasy action/role-playing game in which the player assumes the role of the Bard, a sardonic and opportunistic musician and adventurer, who cares not about saving the world, but just might…if provided enough coin and cleavage to keep him interested along the way! The game features a unique “Snarky or Nice” conversation system which allows choosing the Bard’s tone with the characters he encounters, but has the Bard constantly surprising and amusing the player with the outrageous things he says!

“IGN recognized The Bard’s Tale in its Best of 2004 awards with ‘Best Game No One Played’, and it’s so true! Everyone that played it loved the humor and enjoyed the game, but it was released against some huge titles back then so it was largely overlooked. The Steam network is giving this gem of a game a chance to entertain new players and folks that may have missed it the first time around.” says Brian Fargo, founder and CEO of inXile entertainment

The Bard’s Tale has been lauded in numerous reviews for its well spun story, biting humor and laugh-out-loud moments delivered with outstanding voice acting from Cary Elwes (The Princess Bride) as the Bard, and the distinctive baritone of Tony Jay as the sarcastic Narrator.

About Sparkworkz and inXile entertainment, inc.

Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii, Nintendo DS, PLAYSTATION3 (PS3) computer entertainment system, Xbox 360 video game system from Microsoft, and the iPhone and iPod Touch. In May 2008, inXile announced their Sparkworkz division which runs a growing network of online games and user-generated content. Their products include Line Rider™, Super Stacker 2™, Shape Shape™, and Fantastic Contraption™. For additional information about Sparkworkz and inXile please visit http://www.sparkworkz.com or email: pr@sparkworkz.com.

inXile entertainment, Sparkworkz, The Impossible Quiz, Line Rider, Super Stacker, Super Stacker 2, Shape Shape, and Fantastic Contraption are trademarks of inXile entertainment, inc. All other trademarks and trade names are the properties of their respective owners. All rights reserved.

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November 19, 2009

THE IMPOSSIBLE QUIZ™ FOR THE IPHONE™ AND IPOD TOUCH™ SOARS INTO THE TOP 10 OF ALL APPS ON THE ITUNES STORE!

The original quiz game that launched a thousand clones becomes another hit for inXile’s Sparkworkz™!

Newport Beach, Calif. – November 19, 2009 – The Impossible Quiz™ for the iPhone™ and iPod Touch™ continues to climb, reaching number 7 for all paid apps yesterday. The Impossible Quiz™ is also number 4 of app store games, surpassing the classic puzzle game Tetris and Metal Gear Solid Touch. inXile entertainment is very excited about the success of The Impossible Quiz™ and have announced that they are already in development with the next installment for the iPhone™ and iPod Touch™.

The Impossible Quiz™ was created by Glenn Rhodes aka “Splapp-me-do” as a flash game which skyrocketed in popularity for its humorous presentation of bizarre questions and challenges.

The Impossible Quiz™ for the iPhone™ and iPod Touch™ stays true to its Flash roots, incorporating all the best questions from the original plus several new ones never before seen! Can a Match Box? What is the square root of an Onion? What flavor is cardboard? Twisted questions like these will punch you in the brain and their surprise answers will kick you right in the medulla! Conventional thinking will only get your brain-slapped. Forget about thinking outside the box. Turn the box inside out and wear it as a funny hat, and then maybe you’ll start to get it!

“Right away I knew this game would be perfect for the iPhone. It’s simple, addictive and hilarious. Even more fun is challenging your friends and watching them fail at the questions you’ve beat!” says Brian Fargo, CEO and founder of inXile entertainment. The Impossible Quiz ™ features over 100 bamboozling questions and very simple rules: get it right, move forward; get too many wrong, restart from the beginning of the quiz! Some questions demand quick reflexes, most require unconventional thinking and all must be answered correctly to beat The Impossible Quiz™.

About Sparkworkz and inXile entertainment, inc.

Located in Newport Beach, California, inXile entertainment is a game development company that focuses on both licensed and original intellectual properties. Formed in late 2002 by Interplay Entertainment founder Brian Fargo, inXile entertainment develops for personal computers and the major console platforms including the Nintendo Wii, Nintendo DS, PLAYSTATION3 (PS3) computer entertainment system, Xbox 360 video game system from Microsoft, and the iPhone and iPod Touch. In May 2008, inXile announced their Sparkworkz division which runs a growing network of online games and user-generated content. Their products include Line Rider™, Super Stacker 2™, Shape Shape™, and Fantastic Contraption™. For additional information about Sparkworkz and inXile please visit http://www.sparkworkz.com or email: pr@sparkworkz.com.

inXile entertainment, Sparkworkz, The Impossible Quiz, Line Rider, Super Stacker, Super Stacker 2, Shape Shape, and Fantastic Contraption are trademarks of inXile entertainment, inc. All other trademarks and trade names are the properties of their respective owners. All rights reserved.

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November 13, 2009

INXILE’S SPARKWORKZ™ ANNOUNCES NEW MULTIPLAYER EXCITEMENT IN LINE RACER™ FOR THE IPHONE™ AND IPOD TOUCH™!

Sparkworkz™ soups up the sled in this exciting new spinoff of the Line Rider franchise! Race your friends or compete against internet rivals for the fastest race times!

Line Racer™ combines the creative drawing and fun physics of Line Rider™ with the multiplayer competitiveness of racing. Players race over a variety of tracks by speeding up, slowing down, and tilting the sled to prevent crashing. The first one to the finish line wins! Share your tracks on-line, download the best tracks, and post your best races for everyone to see and compete against!

“I am excited to add this game to the Line Rider family. It started off as a prototype and before we knew it people in the office were having a blast racing each other. We anticipate that fans of Line Rider will enjoy Line Racer as much as we do.” said Brian Fargo, founder and CEO of inXile entertainment.

Line Rider™ for the iPhone™ and iPod Touch™ has sold over 300,000 units worldwide and has been in the top 25 games on the iTunes App Store™. Line Rider™ for Flash was released in 2006 and has over 41,000 videos posted on YouTube™ which have been viewed over 10,000,000 times. Line Rider™ was also named Most Innovative Game of the Year in 2007 at The Game Developers Conference.

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October 30, 2009

INXILE’S SPARKWORKZ LAUNCHES IMPOSSIBLE QUIZ™ FOR THE IPHONE™ AND IPOD TOUCH™!

It’s not the “difficult quiz”. It’s not the “really hard quiz”. It is the Impossible Quiz™! Sparkworkz™ brings the quiz game that launched a thousand clones to the iPhone™ and iPod Touch™.

Impossible Quiz™ for the iPhone™ and iPod Touch™ was released on the App Store today. Impossible Quiz™ was created by “Splapp-me-do” (Glenn Rhodes) as a flash game which skyrocketed in popularity for its humorous presentation of bizarre questions and challenges.

Impossible Quiz™ for the iPhone™ and iPod Touch™ stays true to its Flash roots, incorporating all the best questions from the original plus several new ones never before seen! Can a Match Box? What is the square root of an Onion? What flavor is cardboard? Twisted questions like these will punch you in the brain, and their surprise answers will kick you right in the medulla! Conventional thinking will only get you brain-slapped. Forget about thinking outside the box. Turn the box inside out and wear it as a funny hat, and then maybe you’ll start to get it!

Impossible Quiz ™ features over 100 bamboozling questions and very simple rules: get it right, move forward; get too many wrong, restart from the beginning of the quiz! Some “questions” demand quick reflexes, most require unconventional thinking, and all must be answered correctly to beat the Impossible Quiz™.

Right away I knew this game would be perfect for the iPhone. It’s simple, addictive, and hilarious. And even more fun is challenging your friends and watching them fail at the questions you’ve beat!” says Brian Fargo, CEO and founder of inXile entertainment.

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October 22, 2009

INXILE’S SPARKWORKZ™ ANNOUNCES LINE RIDER™ BETA 3!

Based on user feedback and community requests, Sparkworkz™ has upgraded the hit flash game Line Rider™ to include additional features, giving the community the tools to make the most exciting tracks yet!

Newport Beach, Calif. – October 22, 2009 – Line Rider™ received an upgrade today when Sparkworkz released the latest version of the original flash hit created by Boštjan Čadež. Line Rider™ Beta 3 is now available for free at www.linerider.com. Line Rider™ Beta 3 contains the first of many upgrades that can be expected to the game. Sparkworkz is kicking off the upgrades with a new feature called Dual Riders as well as the frequently requested upgrade for the ability to erase line types.

Impossible Quiz ™ features over 100 bamboozling questions and very simple rules: get it right, move forward; get too many wrong, restart from the beginning of the quiz! Some “questions” demand quick reflexes, most require unconventional thinking, and all must be answered correctly to beat the Impossible Quiz™.

David Pogue from The New York Times calls Line Rider™ “Amazingly simple yet overwhelmingly addictive”. Since Line Rider™ was released in 2006 there have been over 41,000 videos posted on YouTube™, those videos have been viewed over 100,000,000 times. Line Rider™ was also named Most Innovative Game of the Year in 2007 at The Game Developers Conference. With over 100,000 visits a day, this new addition to www.linerider.com will give fans more of what they crave from this fantastic toy.

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October 08, 2009

INXILE’S SPARKWORKZ™ BRINGS THE ADDICTIVE WEB HIT SUPER STACKER 2™ TO THE IPHONE™ AND IPOD TOUCH™!

The guys who brought you Line Rider™, Fantastic Contraption™, and Shape Shape™, are now adding Super Stacker 2™ to their SparkWorkz™ line up of incredible casual games!

Newport Beach, Calif. – October 08, 2009 – Today Sparkworkz released SuperStacker 2™ for the iPhone™ and iPod Touch™. Super Stacker 2™ is the flash hit that garnered over 18 million plays in just 7 weeks and is now available with all 40 levels and bonus speed-run levels. Super Stacker 2™ is a challenging game of logic and skill that anyone can play. You pass each level by stacking all of the shapes without any falling off the screen. Super Stacker 2™ is the sequel to the flash hit Super Stacker™, both created by Gaz Thomas.

“I felt that the simple and addicting gameplay would work perfectly for the iPhone market.” said Brian Fargo, founder and CEO of inXile Entertainment. Following the success of hits Line Rider™ and Fantastic Contraption™, Super Stacker 2™ joins the Sparkworkz community of games that are currently available at www.sparkworkz.com and the App Store.

On Super Stacker 2™ Greg Miller from IGN reports, “For a second, let's say I was an accountant or something and hated my job. Between filing reports and experimenting with new Excel improvements, I'd need a little something to keep my neutrons firing and my funny bone tickled -- this is where Super Stacker 2 would come in. Hell, I love my job and I still enjoy this game.”

“I’m very excited to see this game released on the iPhone. It’s just the kind of thing I’d like to play on a bus or in a lecture. I hope people love it!” says Gaz Thomas.

Super Stacker 2™ was rated 97% on Addicting Games, and is one of the top puzzle games on Kongregate.com. Super Stacker 2™ for the web can be found at www.super-stacker.com.

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September 14, 2009

ALL YOU NEED IS LOVE, INXILE ENTERTAINMENT SCORES ANOTHER HIT WITH THE SHAPESHAPE™ PUZZLE GAME ON THE APP STORE AND THE WEB!

The makers of Line Rider iRide and Fantastic Contraption strike again with a classic family tale of geometrical proportions! No math skills needed – just the power of love!

NEWPORT BEACH, Calif. – September 14, 2009 – inXile entertainment today announced that ShapeShape, a top ten puzzle game for iPhone™ and iPod Touch™ available from the App Store is also now live on www.shapeshape.net.

Players help ShapeShape find his family by guiding him through an awesome adventure of 50 exciting levels. Choose between four difficulty levels where they will navigate gravity fields, moving platforms, spikes, and graphics with unique style. Each of the 50 custom made levels have achievements to unlock for maximum challenge and replayability. ShapeShape comes with a powerful built-in level editor so players can create their own levels, share them and challenge their friends on the web or on the iPhone™ and iPod Touch™.

“ShapeShape is an intensely enjoyable experience. Never before has the phrase 'easy to learn, difficult to master' been more aptly used.” said Brian Fargo, chief executive officer of inXile entertainment. “The ability to control ShapeShape with the touch sensitive controls of iPhone and iPod touch or on the screen with your mouse is brilliant.”

ShapeShape™ for the iPhone™ and iPod Touch™ is loaded with iPhone OS 3.0 features such as bluetooth multi-player racing and level sharing as well as the ability to enjoy your iTunes™ Music Library during game play. You can also build and upload levels from your iPhone™ to the web version to share and challenge your friends.

For information on ShapeShape please visit http://www.inxile-entertainment.com/projects/shapeshape.html, or download the Press Kit.

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January 26th, 2009

FANTASTIC CONTRAPTION™ GOES MOBILE ON iTUNES!

The game that allowed web users to create over five million amazing puzzles is now going mobile! inXile entertainment today announced the release of Fantastic Contraption™ for the iPhone™ and iPod Touch™. Available now on iTunes with the 21 original levels as well as the "All Star Pack" of 20 additional levels for the introductory price of $2.99, Fantastic ContraptionTM is a physics puzzle game that challenges players to build a machine to solve a puzzle. The brainchild of independent developer Colin Northway, and named Game of The Week recently by www.CasualGaming.biz, Fantastic Contraption (www.fantasticcontraption.com) was first released in July of 2008, and to date over 11 million people from almost every country in the world have visited the site, creating thousands of YouTube videos.
The Reviews from users on iTunes have been overwhelming:

  • "This is by far a five star physics puzzle game..." – Cypher3378
  • "Fantastic indeed!" – The Wa...
  • "...even better than the PC Game...one of the best phyisics puzzle games ever made." – Jonxwill...
  • "I didn´t think they could do it, but they made a game better than Line Rider for the IPhone." – Blood splatter

"inXile entertainment´s user generated content strategy focuses on products and web destinations that allow people to tap into their own creative ideas, and with the release of Fantastic Contraption on iTunes we are allowing this amazing internet game to go mobile," said Brian Fargo, chief executive officer of inXile entertainment.
"We know that people love to show–off their creations, much like an online Reality TV Show – that is joy of user generated content. Once players beat a level in Fantastic Contraption, they can easily download other people´s solutions or contraptions to see how they beat the same level. It is in that sharing of contraptions that player´s imaginations are stimulated and in the end, will provide iPhone™ and iPod Touch™ users with an almost endless supply of mind–blowing puzzles."

In Fantastic Contraption, players build a machine from simple parts in order to move objects to a goal. Every level in Fantastic Contraption challenges players to solve puzzles anyway possible. Using basic tools consisting of nothing more than wheels and rods, players can create tanks, conveyor belts, catapults, sling shots, ramps, pulleys and whatever else the imagination can come up with in order to beat each stage. The iPhoneTM and iPod TouchTM version of Fantastic Contraption will allow users to not only share the contraptions they have made to solve the built in levels, but they can use the level editor to create new levels and share them with other iPhone and iPod Touch users.

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September 5th, 2008

iPHONE™ & iPOD TOUCH™ USERS GET READY TO RIDE THE LINES!

inXile entertainment today announced they will release a version of the internet phenomenon Line Rider for the iPhone™ and iPod Touch™ in September 2008. The new version of Line Rider will be available on iTunes for $2.99 and will feature the ability to upload and download tracks on the web at the official Line Rider Web site www.linerider.com. Created in September of 2006, Line Rider was an immediate online sensation with millions of players worldwide and thousands of videos posted on YouTube.com showing off users “custom” Line Rider tracks. “We have over a million visitors to LineRider.Com every month, and our strong and vocal audience has been asking for an iPhone™/ iPod Touch™ version of Line Rider ever since the touch interface was introduced,” said Brian Fargo, chief executive officer of inXile entertainment Inc. “Line Rider is a natural fit for the iPhone as mobile users will be able to share their tracks and ride the lines almost anywhere now.”

Line Rider ‘fan boy’ TechDawg will be collaborating with inXile to create some groundbreaking tracks that will be available for download from the Line Rider web site. The iPhone™ and iPod Touch™ version will feature a touch interface and will allow users to playback tracks in a ‘movie’ mode as well as upload tracks to the Internet for others to download and play. Players will be able to search for tracks by track name and/or author, rate other people’s tracks and browse the list of “Most Recent Tracks” as well as “Top Rated Tracks”. Also scheduled for release in September 2008 is Line Rider™ 2: Unbound from Genius Products for Wii™, Nintendo DS™ and PC. These brand new games will feature new game modes, riders, community features and creative tools. Line Rider 2: Unbound is the next level in this gaming phenomenon and will feature 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg.

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June 2nd, 2008

INXILE ENTERTAINMENT TO MOVE FREE WEB VERSION OF LINE RIDER™ FROM ADOBE FLASH™ TO MICROSOFT SILVERLIGHT™

inXile entertainment today announced that they will upgrade the free Web version of the internet phenomenon Line Rider to the new Microsoft Silverlight™ format. The new version represents a technological overhaul of the game and will provide users with a faster, smoother version of the game that is available free on the web at the official Line Rider Web site www.linerider.com. Created in September of 2006, Line Rider was an immediate online phenomenon with millions of players worldwide and thousands of videos posted on YouTube.com showing off users "custom" Line Rider tracks.

"We wanted to give our audience a better experience with the free, web version of Line Rider," said Brian Fargo, chief executive officer of inXile entertainment. "After some consideration, we partnered with Microsoft and Cynergy Systems to rebuild Line Rider using Microsoft Silverlight technology. We chose these partners because ultimately we were putting some great technology into the hands of some very talented people to improve the way our fans interact with Line Rider."

Going way beyond the Web version, Line Rider™ 2: Unbound from Genius Products will be released this summer for Wii™, Nintendo DS™ and PC and will feature new game modes, riders, community features and creative tools. Line Rider 2: Unbound is the next level in this gaming phenomenon and will feature 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg.

Fans of free Web version of Line Rider will notice a more consistent frame rate during playback with the new Silverlight version that will provide a faster, smoother ride regardless of what system or browser used. inXile has also included integration with Windows Live Messenger in this new version of Line Rider so people can discuss their tracks without having to leave the game environment.

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December 19th, 2006

INXILE ENTERTAINMENT ACQUIRES CONSOLE RIGHTS TO HIT INTERNET GAME LINE RIDER™!

Nintendo DS & Nintendo Wii Games Scheduled For Spring 2007

NEWPORT BEACH, Calif. – Dec. 19, 2006 – Having already amassed a worldwide cult following on the internet, inXile entertainment announced today that it has acquired the rights to the hugely addictive ‘toy’ Line Rider™ and that the popular game will soon be available for both the Nintendo DS™ and Nintendo Wii™. Since its first appearance on the Web (www.official-linerider.com) on September 23, 2006, Line Rider has attracted over 15 million viewers to date and has spawned over 11,000 video posts on YouTube.com. Anticipated to ship in Spring 2007, Line Rider for the Nintendo DS™ and Nintendo Wii™ from inXile entertainment will retain all the fun and thrills of the addictive Web version, but will also include new added features.

Line Rider has received accolades from media worldwide. Time.com commented, ‘Line Rider is becoming one of the most popular flash games on the web’, and The Wall Street Journal called Line Rider ‘Online gamers’ new addiction’. The Toronto Star noted that Line Rider was ‘a deceptively simple online game’ and stated that it has become “the latest Internet addiction”.

“I have been around the interactive entertainment industry long enough to have seen similar phenomenon like Tetris and Bejeweled become massive international hits, and Line Rider has all the elements to do the same,” said Brian Fargo, chief executive officer of inXile entertainment.  “Line Rider is like a fully animated Etch-A-Sketch® and will be perfect for the Nintendo DS and Wii.”

Fargo continued, “The amazing thing is that it has appeal to almost everyone. I’ve watched 6 year-olds and adults play Line Rider and both were thoroughly entertained and captivated. Easy to pick up and play, and highly addictive, we are very pleased to be bringing Line Rider to video game players.”

Described as a ‘toy’ by its creator Bostjan Cadez, Line Rider allows players to construct their own track filled with as many ramps, hills, and jumps as they can imagine utilizing a pencil tool. Once the player is done creating their course, they can send a virtual sledder down the route until he wipes out.  The possibilities in Line Rider are only limited by physics and the player’s imagination with an almost endless number of variations and replay.

"Line Rider began its life as a project I did for illustration class," commented Bostjan Cadez, who created Line Rider in his native Slovenia. “As much as people see it as a game I think of it as a toy because there is no score and no one wins or loses while playing Line Rider. I’m looking forward to working with inXile entertainment on the new Nintendo DS and Nintendo Wii versions as they will bring added gameplay and features."

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