Alongside the new trailer we sat down with Studio Head Brian Fargo, Game Director Chad Moore, and Principal Designer Jason Anderson to talk about what we showed off at the Xbox Games Showcase.

We chat about everything from automatons to time powers, our deep weapon customization system, and staying true to our inXile heritage of highly reactive RPGs.

Here’s a sneak peek:

Speaking of combat, let’s talk about weapons and gadgets. The weapon bench is a standout moment for me.

Chad: From the onset of the project, we wanted to pay off the fantasy of being a steampunk inventor and tinkerer, and our weapon system is a major part of that. When you find a new weapon, it’s a major moment, and that’s because you will have that gun for the rest of the game.

When you upgrade your weapons at the weapon bench, you’ll have literally hundreds of different ways to customize them, depending on the kind of player you are. The whole experience really makes the weapon the star of the show. We also have a bunch of cool gadgets, which are essentially steampunky grenades and deployables, which, along with your time powers, round out your arsenal.

Check out the full exclusive interview here on Xbox Wire.

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